Update 1.0.1
Hang In There » Devlog
Update 1.0.1 Patch Notes:
Changed Grappling vertical movement speed to 120pps down and 108pps up. (Previously linked to framerate/tickrate which made movement inconstant and dependent on machine performance. You may still experience a decrease in movement speed if framerate/tickrate drops below 60.)
Added ability to see current tick rate in debug mode
Modified a few collision boxes
Modified artwork to more accurately display where you can/cannot grapple
Fixed a bug that would cause the player to become unable to move if they landed on a corner (can still occur but much less frequently)
Changed loading splash screen to a progress bar
Additional changes and bug fixes
Files
Hang In There.v.1.0.1.zip 478 MB
Dec 05, 2021
Get Hang In There
Hang In There
Short Foddian physics platformer
Status | In development |
Author | Vespid |
Genre | Platformer, Puzzle |
Tags | Physics |
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